Founder · Director
Visual software architect. Games, tools and the technology that renders them — design first, always.
Alex founded Blue Horizon Interactive to build games and tools that feel like a glimpse of what's next. The studio's work spans real-time experiences in Unreal Engine, motion design, and the pipelines that connect them.
Current focus: Project Aurora, the Beacon Engine web renderer, and a growing family of Blender plugins.
Portfolio
Marketplace
Blender plugins
Procedural bolts, panels and greebles for Blender hard-surface work.
Tools & presets
The Blue Horizon look: volumetric beams, atmosphere rims, city-light glows.
3D assets
Cinematic planet rims, atmospheres and horizons, rendered on black.
Tools & presets
The diegetic interface language of Project Aurora, as a reusable kit.
Latest
One place for everything we make — videos, builds, drops and art from every platform, together at last.
From Blender planet plates to a scroll-driven shader flare: the full hero pipeline.
Per-face density maps and a rebuilt scatter engine.
One signal, every platform
Everything lands in this feed — but the journey happens everywhere. Pick your platform.