Latest
From the hub
Building a WebGL beacon — Blue Horizon devlog 05
From Blender planet plates to a scroll-driven shader flare: the full hero pipeline.
Beacon flare breakdown
60 seconds of the flare igniting, layer by layer.
18,400 wishlists
Project Aurora keeps climbing — thank you. Next stop: 25k before the next devlog drops.
Interactive
The games
In production · Unreal Engine
Project Aurora
A lone beacon lights the dark — cross a sleeping world and wake it one signal at a time.
Prototype · Systems-first
Untitled RPG
Mechanics before story, simulation before script — an RPG grown from its systems outward.
Marketplace
Made in production, sold direct
Blender plugins
Bolted — Hard-Surface Kit
Procedural bolts, panels and greebles for Blender hard-surface work.
Tools & presets
Beacon — Light & Render Presets
The Blue Horizon look: volumetric beams, atmosphere rims, city-light glows.
Shaders & materials
Horizon — Procedural Shader Pack
Sci-fi surfaces: brushed panels, emissive circuitry, worn metals.
The people
Meet the artists
Alex Sheridan
Founder · Director
Visual software architect. Games, tools and the technology that renders them — design first, always.
Fionn
Animation
Character and motion. Makes things move like they mean it.
Pablo
3D Artist
Environments and hard-surface. Builds the places the games happen in.
Bon
Illustration & Art
Key art, illustration and the warmer end of the palette.
The future is not given to us. It is built.
One signal, every platform
Follow the horizon
Everything lands in this feed — but the journey happens everywhere. Pick your platform.
